![]() ![]() The Fast setups provided with the track are very competitive and can serve as a good base to make your own personalized setups from. So with that, we bring you the All-new Thompson Speedway Motorsports Park with 2 distinct racing grooves! Like the real-life track the high line is the preferred way around, but inside passes can be made with persistence and a good setup. that were used in this project so please be sure to read about all of their contributions in the CREDITS README file provided with the track. There are a few other people who made objects, etc. and how to get the best results when racing on the track in NR2003 so be sure to take the time to read through it. There are also very important notes in README file about the A.I. Let me know if there’s any mistakes Team names may be shortened as I did this list on my phone and wanted it to be even lined. This NR2003 version of Thompson Speedway is an accurate 0.625 mile asphalt oval with 11-15 degrees) banking in the corners and infield pitting for 29 cars. Couldn’t seem to find a full list of the games roster, so I took it upon myself to find the car make and team for every driver while comparing it to the real 2003 Winston Cup roster. work and pitting can sometimes by problematic and is always tedious, thankless and uncharted territory in NR2003. bugs and working diligently on coming up with fixes to improve the workability and enjoyment of the track. Special thanks also goes out to our honorary PST member, Fortine_oo, for troubleshooting some pesky A.I. Matt once again provided excellent cameras and Carl for his general sandbox help and knowledge. Ben was essential with his first-hand experience of the facility and persistence on detail and accuracy, not to mention his graphics work on haulers and billboards. Practically everything you see in this track was custom made including grandstands, towers, haulers, buildings, etc… you name it. Wayne and Ian again chipped in with their outstanding modeling work. Franklin.Īccurate object placement and size based on satellite and reference photos.Īn enhanced level of detailing and immersion to closely resemble the real facility.Īuthentic short track full lap starting grid.Īll of the PST Development Team had a hand in the final product. More accurate pit road to resemble the real track's configuration.Īll new 3D objects crafted by Bowtie Anderson, Ian Smythe and J.R. This all-new version offers the following new features: Up until now, all NR2003 versions of Thompson Speedway have been based on the original and inaccurate Papyrus NASCAR Legends version of Thompson. The Project: Short Track development team is proud to present an all-new, built-from-scratch version of Thompson Speedway Motorsports Park. The Project: Short Track development team is very happy to present Thompson Speedway Motorsports Park. Hill, as he was the son of former NASCAR driver, Jerry Hill, and was 10 years old at the time of releaseĮdited: 193: B.Thompson Speedway Motorsports Park at Daskalos - possibly dedicated to Matt Daskalos, as he was a NASCAR racer from 1998 - 2000ġ88: G. Beatty - possibly dedicated to John Beatty Jr, who was 28 at the timeġ77: M. Gordon (Chevrolet Childress Race) - has two different carsġ21: J. Green (Chevrolet Childress Race) - has two different carsģ1: R. Waltrip (Chevrolet Earnhardt Inc.) - has two different carsĢ9: K. Newman (Dodge Penske Racing) - has two different carsġ5: M. Sandler (Chevrolet/Pontiac Score*) - has a choice of the Chevrolet or Pontiac carġ1: B. Martin (Ford Roush Racing) - has three different carsĨ: Earnhardt Jr. Team names may be shortened as I did this list on my phone and wanted it to be even linedĦ: M. Us/norway pits (nr2003 knowledge base, search forums)Ĭouldn’t seem to find a full list of the games roster, so I took it upon myself to find the car make and team for every driver while comparing it to the real 2003 Winston Cup roster. Nnracing (large archived database of skins) JHodge Designs (templates, add ons, paint resources) Nascar racing tracks (the highways and by-ways of nr2003) Nr2003 physics editor tutorial by GuitarFreak392 Real world field of view settings by Ben Crazy/video tutorial And its future looks better and better after seeing how NASCAR 21: Ignition failed miserably. This subreddit is dedicated to any and all games made by Papyrus Design Group, including NASCAR Racing, NASCAR Racing 2, NASCAR Racing 1999 Season, NASCAR Racing 3, NASCAR Racing 4, NASCAR Racing 2002 Season and NASCAR Racing 2003 Season, as well as Indycar Racing, Indycar Racing 2, Indy 500 and Grand Prix Legends. Nascar Racing 2003 Season (NR2003) is still one of the best offline racing simulators. They are also renown for Grand Prix Legends, considered a masterpiece among many. Papyrus Design started in the late 1980's with the game called Indy 500, they made their first NASCAR game in 1994 and their last in 2003. Welcome to the official subreddit of the legendary Papyrus games: NASCAR Racing Series and Grand Prix Legends
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |